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This is only amplified by the core tales, undertones and beats around bullying, depression and also survivor’s guilt. Now you may have seen this killer twist coming, but Gylt is very much a title aimed at a younger audience and is a solid first outing in the survival horror genre as such. Sound-wise the game does things well, setting the atmosphere and tone of each area with voice acting being of a good standard and helping to add an extra layer of emotion to the tale. Shadows are overly harsh at times with your flashlight struggling to break through the veil of darkness. Graphically the game is an odd one which I feel is impacted by its streaming roots, as it has a nice art style having an almost animated vibe, think Monster House or Hotel Transylvania. When not fighting the darkness there is a number of collectables that actually add a bit of depth to the tale for you to hunt down… with the key word being hunt, as they are never signposted. Puzzles are challenging and will have you thinking a little, as the game never holds your hand – leaving it up to you to working out the solutions, often discovering a new mechanic at the same time. Boss fights on the other hand, offer a challenge but you will quickly clock their attack patterns. Health and batteries are both plentiful I found and if you play a little smart you’ll never find yourself in a pinch. To be fair the first few areas are very tense as you are underpowered and ill equipped, but you quickly become very overpowered and the hunted becomes the hunter, with it being easier to just kill everything over spending ages sneaking around. You’ll explore areas while dodging the monsters that are hunting for you, though you have a trusty and powerful flashlight (similar to Alan Wake) that lets you take down the things that go bump in the night. Although more often than not you’ll hit a locked door or obstruction that needs you to backtrack to get a “macguffin” to be able to move forward. Gameplay in Gylt is mostly built around chasing down Emily through different areas of the town – like a school, cinema and arcade. Although it never really does anything ground breaking with the core idea and is also a little bogged down due to its overall pacing. Not knowing what’s happening your main focus is finding Emily, while overcoming more than a few challenges based around painful memories and difficult emotions, and hoping to also find a way home.Īs tales go it’s a solid one touching on tones of the likes of Silent Hill and Alan Wake in ways, while having a core message built around bullying and the impact it has.
Gylt review stadia full#
As you start your journey to what you think is safety, you are actually entering a nightmare world that is full of monsters each with an oddly dark parallel to the bullies that hunted you down. As a gang of bullies cause you to crash your bike, and flee by boarding a cable car. One day as you are hanging missing posters around town things take a turn for the worst. You play as Sally, a young girl who is trying to find her missing cousin, Emily. Gylt is a “survival horror” at its core, blending traumatic childhood memories with puzzling and stealth gameplay, which makes for quite a unique mix.
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With Stadia tanking, the future looked a bit bleak for this one… that is until just now as it’s been given a multiplatform re-release meaning a lot more people can enjoy this true hidden gem of a title that will live on much longer than its original platform. One such title was Gylt by Spanish studio Tequila Works – the team behind the likes of Deadlight, Rime and The Sexy Brutale to name a few games. Anyone remember Google Stadia? Anyone? Well the streaming service may be gone, but during its time it did see a few exclusive titles popping up on it.
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